需要自己在Package manager添加Addressable包.
using UnityEngine; using UnityEngine.AddressableAssets; public class Example : MonoBehaviour { [SerializeField] private AssetLabelReference _labelReference; private async void Start () { var handle = Addressables.LoadAssetsAsync<Object> (_labelReference, null ); await handle.Task; foreach (var item in handle.Result) { Debug.Log (item); } } }
Lesson 3.3 practice c geometry answers pages 143 149
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