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Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. Houdini's exclusive attention to procedural generation distinguishes it from other 3D computer graphics software.

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Bio: Here is the Nexus of my artwork. All of this work was done after i had finished a degree in animation. Since then i have been working on my personal projects using Maya, ZBrush , Photoshop , Painter , Houdini.i am based in the UK. I am now looking for Full-Time and/or Freelance employment.. ankorwhat(@)live.co.uk.. remove brackets

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Just a quick how to on bringing particles into Maya that you've made in Houdini.

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Jun 03, 2019 · "Better" is a hard term to pin down. Better in what way? Do you mean easier to work with? Scales better in large studios? Is flexible to make changes in?

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Houdini instancing to Maya+Arnold. Hi! I'm working on a big destruction scene in Houdini, and the lighter is using Maya + Arnold, and a cloud rendering service.

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