Revised Wild Magic Surge Table d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one.: Wild Magic Wild Magic Surge . Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. Tides of Chaos
Mar 12, 2019 · In 5e, the pattern seems to be that a Sorcerous Origin gets benefits at 1st, 6th, 14th, and 18th level. Of the published ones, only Divine Soul actually gives bonus spells on the spell list, and it's the entire cleric spell list plus a single true bonus (doesn't count against spells known) spell at 1st level.